Rarity
Slot
Attr
35 runes
Base attribute of equipped item increased by 3%
Stun resistance increased by 2%
Base attribute of equipped item increased by 3%
Damage to Elites increased by 2%
Base attribute of equipped item increased by 3%
Damage taken while suffering loss of control decreased by 2%
Base attribute of equipped item increased by 3%
Damage taken while moving decreased by 1.5%
Base attribute of equipped item increased by 3%
Damage increased by 2% to enemies below 30% Life
Base attribute of equipped item increased by 4%
Continual damage taken decreased by 4%
Base attribute of equipped item increased by 4%
Damage to full Life enemies increased by 5%
Base attribute of equipped item increased by 4%
Block Chance increased by 2%
Base attribute of equipped item increased by 4%
Attack Speed increased by 2%
Base attribute of equipped item increased by 4%
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Base attribute of equipped item increased by 5%
Stun resistance increased by 2%
[Endure]Heal for 1.2% of your maximum Life every second while out of combat
Base attribute of equipped item increased by 5%
Damage to Elites increased by 2%
Damage taken reduced by 1.5%
Base attribute of equipped item increased by 5%
Damage taken while suffering loss of control decreased by 2%
[Endure]Evasion Rating is increased by 0.8% for every nearby enemy, up to a maximum of 8%
Base attribute of equipped item increased by 5%
Damage taken while moving decreased by 1.5%
Maximum Life increased by 1.5%
Base attribute of equipped item increased by 5%
Damage increased by 2% to enemies below 30% Life
Movement speed increased by 3%
Base attribute of equipped item increased by 6%
Stun resistance increased by 2%
[Rush]Dash Skill cooldowns reduced by 0.02 seconds when defeating a monster
Continual damage taken decreased by 4%
Base attribute of equipped item increased by 6%
Damage to Elites increased by 2%
Damage to full Life enemies increased by 5%
Primary Attack damage increased by 4.5%
Base attribute of equipped item increased by 6%
Damage taken while suffering loss of control decreased by 2%
[Extend]Monsters have a 9% chance to explode on death, dealing 100% of its maximum damage to nearby enemies
Block Chance increased by 2%
Base attribute of equipped item increased by 6%
Damage taken while moving decreased by 1.5%
Attack Speed increased by 2%
Beneficial effect duration increased by 4.5%
Base attribute of equipped item increased by 6%
Damage increased by 2% to enemies below 30% Life
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Skill damage increased by 3%
Base attribute of equipped item increased by 8%
Stun resistance increased by 4%
Continual damage taken decreased by 4%
[Resistance]Gain a shield equal to 20% of your maximum Life for 5 seconds when falling below 10% Life; cannot occur more often than once every 30 seconds
Base attribute of equipped item increased by 8%
Damage to Elites increased by 4%
Damage to full Life enemies increased by 5%
Critical Hit Chance increased by 4%
Base attribute of equipped item increased by 8%
Damage taken while suffering loss of control decreased by 4%
Block Chance increased by 2%
[Restrain]Loss of control durations on affected enemies are increased by 16% when you Critically Hit them
Base attribute of equipped item increased by 8%
Damage taken while moving decreased by 3%
Attack Speed increased by 2%
Skill cooldowns reduced by 4%
Base attribute of equipped item increased by 8%
Damage increased by 4% to enemies below 30% Life
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Critical Hit Damage increased by 6%
Base attribute of equipped item increased by 9%
Damage taken while suffering loss of control decreased by 4%
[Endure]Heal for 1.2% of your maximum Life every second while out of combat
[Endure]10% of overhealing is converted into a shield, up to 20% of your maximum Life
Base attribute of equipped item increased by 9%
Damage to Elites increased by 4%
Damage taken reduced by 1.5%
Damage to shielded enemies is increased by 8%
Base attribute of equipped item increased by 9%
Stun resistance increased by 4%
[Endure]Evasion Rating is increased by 0.8% for every nearby enemy, up to a maximum of 8%
Heal for 2% of your maximum Life when you Evade an attack
Base attribute of equipped item increased by 9%
Continual damage taken decreased by 4%
Maximum Life increased by 1.5%
Nearby enemy damage decreased by 4%
Base attribute of equipped item increased by 9%
Damage increased by 4% to enemies below 30% Life
Movement speed increased by 3%
[Rush]Dash skills travel 0.12% further and faster for every 1% increase in Movement Speed
Base attribute of equipped item increased by 10%
Damage taken while moving decreased by 3%
[Rush]Dash Skill cooldowns reduced by 0.02 seconds when defeating a monster
[Endure]Heal for 0.25% of your maximum Life when defeating an enemy (enemy players heal for 2.5%)
Base attribute of equipped item increased by 10%
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Primary Attack damage increased by 4.5%
Damage to enemies suffering loss of control increased by 10%
Base attribute of equipped item increased by 10%
Attack Speed increased by 2%
[Extend]Monsters have a 9% chance to explode on death, dealing 100% of its maximum damage to nearby enemies
[Rush]Dash Skill cooldown recovery rate increased by 0.12% for every 1% increased Attack Speed you have
Base attribute of equipped item increased by 10%
Block Chance increased by 2%
Beneficial effect duration increased by 4.5%
Damage taken from players and Elite monsters reduced by 2%
Base attribute of equipped item increased by 10%
Damage to full Life enemies increased by 5%
Skill damage increased by 3%
Damage to players and Elite monsters increased by 2%