Diablo Immortal Runes Catalog
Browse and compare Runes in Diablo Immortal. Explore rarity, slots, attributes, and effects to quickly find the Runes that fit your build.
Rarity
Slot
Attr
35 runes
Base attribute of equipped item increased by 3%
Stun resistance increased by 2%
Base attribute of equipped item increased by 3%
Damage to Elites increased by 2%
Base attribute of equipped item increased by 3%
Damage taken while suffering loss of control decreased by 2%
Base attribute of equipped item increased by 3%
Damage taken while moving decreased by 1.5%
Base attribute of equipped item increased by 3%
Damage increased by 2% to enemies below 30% Life
Base attribute of equipped item increased by 4%
Continual damage taken decreased by 4%
Base attribute of equipped item increased by 4%
Damage to full Life enemies increased by 5%
Base attribute of equipped item increased by 4%
Block Chance increased by 2%
Base attribute of equipped item increased by 4%
Attack Speed increased by 2%
Base attribute of equipped item increased by 4%
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Base attribute of equipped item increased by 5%
Stun resistance increased by 2%
[Endure]Heal for 1.2% of your maximum Life every second while out of combat
Base attribute of equipped item increased by 5%
Damage to Elites increased by 2%
Damage taken reduced by 1.5%
Base attribute of equipped item increased by 5%
Damage taken while suffering loss of control decreased by 2%
[Endure]Evasion Rating is increased by 0.8% for every nearby enemy, up to a maximum of 8%
Base attribute of equipped item increased by 5%
Damage taken while moving decreased by 1.5%
Maximum Life increased by 1.5%
Base attribute of equipped item increased by 5%
Damage increased by 2% to enemies below 30% Life
Movement speed increased by 3%
Base attribute of equipped item increased by 6%
Stun resistance increased by 2%
[Rush]Dash Skill cooldowns reduced by 0.02 seconds when defeating a monster
Continual damage taken decreased by 4%
Base attribute of equipped item increased by 6%
Damage to Elites increased by 2%
Damage to full Life enemies increased by 5%
Primary Attack damage increased by 4.5%
Base attribute of equipped item increased by 6%
Damage taken while suffering loss of control decreased by 2%
[Extend]Monsters have a 9% chance to explode on death, dealing 100% of its maximum damage to nearby enemies
Block Chance increased by 2%
Base attribute of equipped item increased by 6%
Damage taken while moving decreased by 1.5%
Attack Speed increased by 2%
Beneficial effect duration increased by 4.5%
Base attribute of equipped item increased by 6%
Damage increased by 2% to enemies below 30% Life
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Skill damage increased by 3%
Base attribute of equipped item increased by 8%
Stun resistance increased by 4%
Continual damage taken decreased by 4%
[Resistance]Gain a shield equal to 20% of your maximum Life for 5 seconds when falling below 10% Life; cannot occur more often than once every 30 seconds
Base attribute of equipped item increased by 8%
Damage to Elites increased by 4%
Damage to full Life enemies increased by 5%
Critical Hit Chance increased by 4%
Base attribute of equipped item increased by 8%
Damage taken while suffering loss of control decreased by 4%
Block Chance increased by 2%
[Restrain]Loss of control durations on affected enemies are increased by 16% when you Critically Hit them
Base attribute of equipped item increased by 8%
Damage taken while moving decreased by 3%
Attack Speed increased by 2%
Skill cooldowns reduced by 4%
Base attribute of equipped item increased by 8%
Damage increased by 4% to enemies below 30% Life
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Critical Hit Damage increased by 6%
Base attribute of equipped item increased by 9%
Damage taken while suffering loss of control decreased by 4%
[Endure]Heal for 1.2% of your maximum Life every second while out of combat
[Endure]10% of overhealing is converted into a shield, up to 20% of your maximum Life
Base attribute of equipped item increased by 9%
Damage to Elites increased by 4%
Damage taken reduced by 1.5%
Damage to shielded enemies is increased by 8%
Base attribute of equipped item increased by 9%
Stun resistance increased by 4%
[Endure]Evasion Rating is increased by 0.8% for every nearby enemy, up to a maximum of 8%
Heal for 2% of your maximum Life when you Evade an attack
Base attribute of equipped item increased by 9%
Continual damage taken decreased by 4%
Maximum Life increased by 1.5%
Nearby enemy damage decreased by 4%
Base attribute of equipped item increased by 9%
Damage increased by 4% to enemies below 30% Life
Movement speed increased by 3%
[Rush]Dash skills travel 0.12% further and faster for every 1% increase in Movement Speed
Base attribute of equipped item increased by 10%
Damage taken while moving decreased by 3%
[Rush]Dash Skill cooldowns reduced by 0.02 seconds when defeating a monster
[Endure]Heal for 0.25% of your maximum Life when defeating an enemy (enemy players heal for 2.5%)
Base attribute of equipped item increased by 10%
Your Primary Attacks have a 6% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds
Primary Attack damage increased by 4.5%
Damage to enemies suffering loss of control increased by 10%
Base attribute of equipped item increased by 10%
Attack Speed increased by 2%
[Extend]Monsters have a 9% chance to explode on death, dealing 100% of its maximum damage to nearby enemies
[Rush]Dash Skill cooldown recovery rate increased by 0.12% for every 1% increased Attack Speed you have
Base attribute of equipped item increased by 10%
Block Chance increased by 2%
Beneficial effect duration increased by 4.5%
Damage taken from players and Elite monsters reduced by 2%
Base attribute of equipped item increased by 10%
Damage to full Life enemies increased by 5%
Skill damage increased by 3%
Damage to players and Elite monsters increased by 2%